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Wisconsin Dells, Wisconsin
We had originally planned to do Timber Falls Adventure Park on the second evening in the Dells after the Wisconsin Ducks tour had finished, but by the time we got there a light drizzle had turned into a steady downpour with no sign of letting up and all we could do was drive by and think how good it felt to be dry. Even if I had been willing to get very wet and cold, the prospects for any decent photos seemed nil. The previous time we were here we had allocated nearly an entire day just to Timber Falls which allowed for more coaster rides and mini golf games than should have been necessary. So we decided the best plan of action should be to do nothing, especially since prices have gone up and I have heard that time has not been so kind to the wooden track. I’m noticing a trend for wooden coasters located in the Dells.
Nevertheless, one of the main reasons I planned on a return trip to the Dells in the first place was because I really wanted to get a Timber Falls review out of it. I mean, surely no one thinks I’d go to Wisconsin just for my own personal gratification, right? So what the hellcat, even though I don’t have new photos I’ll write one anyway based on my last trip from 2005, when I had more than enough time to get an impression of the place to last a lifetime. Just excuse the low-quality pictures, please. 2005 was long, long ago in technology years…
Timber Falls has an interesting business model that I’m disappointed hasn’t been replicated at more locations across the country. Not an amusement park, but more substantive than a typical FEC, Timber Falls’ strategy has been to find a niche base market, and then strategically expand with reasonably major theme park rides that gives it a competitive advantage while keeping operations small and economical. With just a coaster, log flume, and four minigolf courses included in the price of a one-day admission ticket, Timber Falls found a way to become a half-day destination without requiring the huge overhead of similar regional amusement parks which require large staffing and related facilities to handle the plethora of smaller supporting attractions that eat into operational expenses. It seems like a logical upwards progression from the Pirate’s Cove franchise found next door, and ever since my first visit I always wished more towns (i.e. my hometown) would look at Timber Falls and install something similar for themselves.
Well, reflecting on it today it’s possible they did look at Timber Falls and weren’t particularly impressed. For reasons I still can’t quite comprehend the place simply never found its audience, and business has been so bad that there were rumors (that may still persist) that the owners wanted to dismantle the wooden coaster for scraps and to relieve themselves of nightmarish maintenance costs. Apparently a single 3-car PTC train does some significant damage to the track, so much so that on many days the combined expenses associated with track and train upkeep and repairs, as well as staffing and utilities, meant that the coaster operated at a loss even after ride tickets were figured in. Hence the implementation of a maximum five ride per daily ticket policy, which I doubt helps attract many new patrons; perhaps requiring a full train or a 15 minute waiting period before dispatching could be a better solution that wouldn’t automatically lower the face value of the tickets for the few coaster crazies that still visit the place?
With the wooden coaster in only its second year of operation and the skies bright and clear on a radiant July afternoon, the future seemed far more promising on in 2005. Rather than jump right on the coaster after buying our wristbands, my dad and I took our time and played a round of the minigolf located inside the coaster’s triangular layout. It had this tantalizing quality, casually lining up my putter for a calm round of golf, and all the while a brand new wooden hybrid coaster (supposedly a top ten ride for several individuals) would occasionally haul around the track, steel wheels screeching and rattling only several yards away. We held our cool even long enough to sample the park’s other large mechanical attraction, the Timber Wolf Log Flume. This was a much better flume than I expected from a park this size, with two drops (the first a small teaser at the beginning of the layout, and the second the big, dramatic finale) and a sizable trough section around the minigolf course and through an elf-infested tunnel. Yet as sweet (and even – dare I say it – erotic) as the unfulfilled temptation of a new wooden coaster so close by had been, we could no longer hold off. It was time to ride the Avalanche!
(Or the Hellcat as it has since become known; I don’t know if the name makes any difference since there’s virtually no reference to it anywhere except for the website and ticket booth. This also strangely marks the second of S&S Power’s four wooden coasters they built to have changed their names from a weather disaster to Hellcat. I have to think they had something to do with one another and it wasn’t just random chance. Maybe when Timber Falls heard about their sister coaster’s new name they thought, “I didn’t know we could say ‘hell’ on a roller coaster! (Giggles.) Cool, I wanna do that too!” Or maybe the coaster’s state license plate needed renewal, and rather than buy a new piece of engraved metal they bought one used off of their supplier. Who knows, right?)
We ended up riding Avalanche close to twenty-five times that day. We had planned to get to thirty, but returning to the coaster after a late-night minigolf game we found that apparently everyone else in the park had left and so they shut the ride down nearly an hour and a half before the official closing. (The odd thing was we could still walk right up into the dark and empty station, and Timber Falls is an open admission park. I really have no idea how they didn’t have a problem with vandals.) It is a very fun, reridable coaster that was just about perfect for the park. Plenty of airtime over all the hills and a consistently lively pace from start to finish, although as I recall even back then the turns had some problems with uncomfortable shuffling. From what I’ve heard it’s gotten much rougher today.
Yet even running at its best, I never fell head-over-heels in love with the spunky little coaster as some people had. It struck me as too limited and repetitious an experience, consisting only of airtime and mandatory curves. When I started this website a few years later, one of the first big questions I raised was whether G-forces by themselves were sufficient to make a good ride, and I responded with a resounding “no”. Just as the nearby Zeus and Cyclops got me thinking more deeply about storytelling and sequencing in a ride, Avalanche was a primary influence on my decision to study coaster aesthetics more rigorously than simply counting off the moments of airtime as many who praised it had done. So in a weird way, I retain some sentimental affiliation with the coaster for the very reasons I found it overrated.
And I sort of wanted to return because, looking back on the layout with a few more years of theory developed, I found there was more to like than I originally gave it credit for. At first I wanted every coaster to be very dramatically structured with a big finish, but I’ve since learned to find that a layout consisting of repetition with careful variation can often yield even greater rewards. Avalanche basically consists of two triangular circles around the park perimeter. The first three sides of the outer triangle all contain one airtime hill before alternating with a left-hand curve, while the sides of the inner triangle all have two smaller pops of airtime. Even a couple of the turns have a few distinguishing characteristics that act as good progression signifiers. The turn that transitions from the outer triangle to the inner is flatter and lasts a couple beats longer than the others; this is a perfect midpoint bridge. And the final turnaround over the entrance pathway has a small banked airtime hill at the top, a surprise variation in dynamics for the finish that mixes the two previously separated sensations the layout alternates between. Plus, as I said before, it’s just a fun layout. I sometimes get so wrapped up in analysis that I forget that “fun” still counts for something in a coaster.
A significant amount of time was spent sampling the remaining three mini-golf courses on the opposite side of the park. Similar to Kentucky Kingdom, Timber Falls is split into two parts across Stand Rock Road (only there’s no bridge to deal with; you just have to look both ways to get from one side to the other), and the difference between each side is kind of surprising. While the main side with the rides and first minigolf course has some pretty elaborate eye-candy, the older original side with the other three courses is very rustic and natural. There’s essentially nothing there except for 54 minigolf holes scattered beneath the trees along the banks of the Wisconsin River. It was quite tranquil, and after extended time on the coaster it made for a perfect forty-five minute retreat from the noise and chaos, by which time when we’d finished we’d be plenty ready for more Avalanche riding.
We did leave the park once in the early evening to get dinner. When we returned we decided that it would be irresponsible to have spent so much time in such a small park and never once try the intimidating Sky Scraper. It was an upcharge attraction which caused a few minutes of debate, but since we were entitled to a 50% discount with our all-day wristbands we decided that there was unlikely to ever be a more perfect opportunity to try one. We were quite glad we did. This thing was crazy intense. It’s basically a giant arm with two seats attached to either end that rotates like a high velocity Ferris Wheel. While it was easy to describe it superficially as high speed from the ground, what I didn’t realize was that we would receive several seconds of powerful sustained negative G-forces over the entire upper arc of the radius, with virtually nothing to obstruct the view. And experiencing that in person: as I said, crazy intense. Think of the biggest and strongest negative-G airtime hills on any coaster, remove the track and supports from around you, and repeat thirty or so times in a five minute cycle. Going backwards was even wilder because the seats felt like they were going to flip us upside-down behind us as we crested the top. The ride was raw adrenaline, not exactly the highest of pleasures, but we liked it so much my dad contemplated paying to ride it again. And if you ever knew how cheap my dad is, that’s an endorsement of the very highest order.
But this time we didn’t ride the Sky Scraper, we only glanced at it standing still through the shimmering rain, and then turned the car around to go back to the hotel for a rest before a final late night at Mt. Olympus when the weather would clear. We both agreed this was a far better use of time. How the times have changed.
Clementon, New Jersey – Wednesday, June 11th, 2008
I was loath to go to Clementon Park. A combination of pricing in the $35 range plus $10 parking for a couple hours in a concrete carnival park (the flat ride line-up is quite small by carnival standards), it was one better-than-average-looking wooden coaster that was the sole motivating means to part me from my cash. I had originally been forced to cross it out when I was first planning the trip, adding it back in only a week before departure when I noticed that Clementon revised their schedule so they were actually open on weekdays earlier than July. I figured their S&S wooden coaster was one I’d have to try sometime in my life, so better now than in ten years when it becomes a lumbering, rattling shell of its old self. My dad decided with two more parks on the itinerary that day his money would be better served in his pocket while resting in the car under the shade. Before parting with my own cash I double checked with the attendant on duty to make sure the Hellcat was open. The answer I got back was yes.
Which wasn’t quite true, as it turned out Hellcat didn’t open until an hour after the rest of the park, but that would be more than a perfect amount of time to try what few other rides Clementon Park had on offer. It started with what was to my eyes the most thrilling, a Chance Inverter, which takes the idea of a Falling Star-type flat ride but with a platform that actually rotates upside down. Decently diverting, despite being one of those rides where it’s necessary for the restraints to crush you into your seat to prevent people from falling out. Nearby was the Thunder Bolt, a suspended Himalaya spinning flat ride that was nearly identical to a plastic HO scale model version I built when I was young. Halfway decent cycle speed, nothing mind-blowing but I’ve certainly been on worse. I might have given their Ferris Wheel a try if only to get some pictures but it was down all day. So too was the King Neptune’s Log Flume, a major disappointment given it was one of only two large custom rides in the park, and I had heard good things about its long layout circling a lake. With just those two standing idle I believe that meant that roughly 20% of the adult dry rides in the park were inoperable that day (how much did they charge me for admission, again?). I made a pass on the Egyptian chair swing and new-for-08 Samba tower and rode the Victorian Railroad once before it became time for Hellcat, mostly in the hopes of getting some decent pictures from off the midways.
Part of my animosity towards Clementon Park comes from their recent demolition of the Jack Rabbit in 2007, and had been the second oldest (and the longest continually operating) roller coaster in the world, originally debuting in 1919. No, it was probably not a very good ride by today’s standards, but it offered an unparalleled glimpse back in time to when anti-rollbacks and upstop wheels were still considered modern technology. No one cares if there’s still any of the same beams or bolts originally worked upon by Miller, and the structure was so small and lightweight that a preservation effort surely would have cost little in the way of new materials, even if the structure were to be totally replaced. It was the right size to serve an important audience for Clementon’s family demographic, and certainly would have made a charmingly collaborative contrast between the contemporary bite of Hellcat.
Now sitting here on this train surveying a cleared dirt field behind some storage facilities, it was quite difficult for me to swallow the fact that Clementon Park is one of the most historical amusement parks in the United States, celebrating 101 seasons that year. I think the management deserves some sort of anti-award for Best Vandals of American Heritage, as with the Jack Rabbit now gone it would be difficult for even the most seasoned of theme park veterans to find any evidence that this land existed as an amusement center prior to 1986. Unsurprisingly the bulldozers came rolling in at the same time as a new management team dubbed “Adrenaline Family Entertainment”, who seem to have Big Plans for ushering Clementon Park into a newer, edgier era; unfortunately as far I could tell this has only meant they jack up the parking and concession prices, sign arbitrary ride sponsorships, reduce maintenance expenditures so not every ride opens with the park, and reduce their star attraction to permanent one-train operation while slapping trim brakes down a third of the first drop. Granted they have been on decline for many seasons, this changeover has only made it official. Small park? Please. Clementon is thinking big by old Six Flags standards.
Hellcat finally opened and I was now going to spend the next hour or two this Wednesday morning getting what was essentially exclusive ride time on a pretty good coaster in a pretty shit park. The coaster is notorious for having undergone as many name changes as a pop-star in probably less time, starting with the moniker Tsunami in its 2004 debut season, changing the season after (to prevent offense due to the Indian Ocean tsunamis that December, and to elicit the groans of many PC desensitized enthusiasts) to “J2”, supposedly an homage to its predecessor (at least that’s their story). But now that the original Jack Rabbit is gone there’s nothing left to be a sequel for, so they announced another name for it: Puma. It never actually got to use this title, as before it opened for its fifth year of operation it was quietly changed to its fourth title, Hellcat, and frankly the one name that actually deserves to be kept more than a year or two. Though I wouldn’t be surprised if they get an angry letter from religious parents and one day we’ll be riding the “Clementonator” or something.
Buckled into the first seat on the first train out of the day, I lean far over the seat in anticipation of the 62° 105’ drop, though the series of four freshly installed trim calipers is an ugly sight to behold indeed. Amazingly on my first ride they didn’t trigger at all, resulting in a fantastically fast, aggressive ride. Here’s where things got weird: on my second lap (same row, didn’t need to exit) all four bit down as hard as they could, resulting in a ride that at several points felt capable of a rollback. What the Hellcat? Feeling defeated by the initial promise of a trim-free riding marathon being cruelly taken away, my third ride (this time in the back row) now had me really confused: they started to brake at first, but quickly released and got another well-paced coaster. Fourth ride: clamps back to locking again, not as hard as the second lap, but still about as bad as Mean Streak standards. Fifth ride: clamping down the first caliper or two, freefall rest of the way, decent pacing results. Sixth ride: held back hard on at least three of the four clamps, lackluster (but not near rollback danger zone) pacing results. And so on, back and forth between fast and slow. At the end of my visit I would have an answer for this bizarre pattern. But before I give it away, can you figure out the reason for this trim braking behavior faster than I?
Anyway, back to the ride. Following the first drop there’s a big curving camelback reminiscent of the third hill on the Voyage, which depending on if this was a fast or slow cycle could produce a bit of airtime. Apparently a year or two earlier there was a hard jolt on top of this hill that produced some strong ejector airtime, but this had been smoothed over by the time I had gotten to it. There’s a second camelback hill that continues curving along the far back end of the layout, pulling up early and then sliding into the coaster’s surprise signature element (I was barely aware of it until my first ride), a 180° horseshoe left turnaround with banking pitched somewhere in the 70° to 80° sideways range. The vertical sweep and longer curve around a tighter radius made it a much more dynamically interesting element than similar maneuvers the Gravity Group would later devise, plus the extremely thin, weak-looking lateral bracing behind the track (really, there wasn’t any) added a special psychological element to it as well. All in all this is a solid first act for a mid-sized wood coaster that was built on the cheap.
There’s a straight drop from the turnaround with a headchopper effect before the layout starts turning right for a change as it begins a long 630° helix, angled slightly uphill but the radius tightens as it goes on so the lateral forces stay consistently strong throughout. Believe it or not, this is actually the last time an uninterrupted helix of 360° or more has been built on a wooden roller coaster, given that the current crop of designers seem allergic to helices. I find this a shame, as helices offer a sustained, unified sensation that in case of Hellcat offers a clearly delineated middle act, a layout progression I appreciate more and more as every other modern wooden coaster must constantly change directions every three seconds.
There’s a cool little twisting S-hop over the outer layer of helix, and then the layout finds its way back to the station with a series of three bunny hops, the first and third straight (laced with a bit of weightlessness on the fast rides) and the second with a banked left jog at the apex (results in no airtime, doesn’t matter anyway). One last hill into the brakes, and then our ride is over. All in all I enjoyed Hellcat more than I thought I would given the trim brakes and somewhat poor tracking (a few sections had some potholing), although it’s still not as good a ride as I would have expected to find two or three years ago. Of the four coasters S&S would build in their two years with a wooden coaster division headed by former CCI chief Denise Dinn Larrick, I think this was their best effort, just eclipsing the similarly aggressive former Avalanche in Wisconsin by virtue of the longer, more varied layout (I’ve not been on their other two in Washington and Denmark but they seem to be extremely conservative designs). I’m quite disappointed it’s at such a lousy, overpriced park with nothing else worth doing as I otherwise would be tempted to return; at least in the time since I’ve visited they’ve started a discounted online ticket promotion that’s valued slightly more within reason with parks their scale.
A couple hours and some twenty Hellcat rides later it was time to get going to our next destination, especially as some school groups had arrived which with the single, four-car train had turned my previously non-stop ERT session into a walk-around-the-entrance-and-ride-every-other-dispatch deal, not a huge disaster considering every other dispatch had a horrible case of the trims. By the way, did you figure out the reason for Hellcat’s on-again/off-again relationship with its trim brakes?
When my hypotheses were getting too far-fetched I finally asked the ride operator if he had a possible explanation for it, and it ended up being such an easy, obvious explanation I almost slapped my forehead right there in front of him. The amount of braking for each lap is determined by the speed of the train on the previous completed run. Duh!
I guess the moral of this story is: if you’re going to bother going to Clementon just for the wooden coaster, make sure you’re on the first ride of the morning so you can get at least one completely untrimmed ride. Sorry, I know that’s a really lousy moral, but what did you expect coming from a park in Jersey?
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