Hershey, Pennsylvania – Thursday, July 19th, 2012
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Hershey, Pennsylvania – Thursday, July 19th, 2012![]() Tudor Square is Hersheypark's British-inspired entry themed midway, slightly unusual in that it's located outside the main entry gates. Beyond it are two more themed entry pathways, Rhineland and Founder's Circle, before you get to the park proper and have any choice over which direction to go. Hersheypark certainly likes making a long-winded opening statement. ![]() Crowds form as they wait for the gates to drop. I have to think this is somewhat counter-productive for them. Why not let the crowds in a half hour earlier and hold them at the end of Founder's Circle? Seems it would ease the bottleneck and encourage more perusal of their many boutique shops along the entry pathways. ![]() Last time I was at Hersheypark was 2008, and before that was 2004. Maybe I'm just on a four-year cycle with this park, but there does seem to be some statistically significant relationship between me visiting Hershey, Pennsylvania, and this park debuting a massive Intamin steel coaster in a given year. ![]() Hersheypark's owner, the Hershey Entertainment Company, is a separate entity from the Hershey Chocolate Company, which I think is partly why the Hershey chocolate theme is somewhat limited inside the park. I do wonder how many families arrive and are disappointed by the relative lack of chocolate references in park; they only just added the Reese's Xtreme Cup Challenge in 2006 to meet some of those guest expectations. ![]() Do you remember that time in 2005 when Hersheypark decided they were going to build that weird 4D vertical zigzag coaster called Turbulence right next to this carousel, but then after plans were announced and ground broken they abruptly canceled it after the manufacturer couldn't keep the agreed-upon price? A weird, almost forgettable footnote in the park's history today, one I think may have been for the best although I do somewhat lament the demise of the double giant wheel. ![]() With twelve-passenger trains dispatching no more frequently than every 90 seconds, the last place you want to find yourself is at the far end of one of these. I really lament the trend (starting around 2003 I think?) that high-profile, low-capacity coasters came in vogue. Launches, vertical drops and the like just ruin a train's length... Next: Canada’s WonderlandPrevious: Six Flags Great AdventureHershey, Pennsylvania – Thursday, June 12th, 2008After a night of riding Fahrenheit we were back at Hersheypark early for the opening ready to see what their orange and blue beast looks like during the day. Well, not too early since you have to factor in the time it takes to find a spot in their enormous parking lot and catch a tram up to the front gates, and then actually make it through those gates. The ticket taker regards my half-torn mess of a ticket with the same look of skepticism that a liquor store clerk might regard a fake ID being presented to him by a 16 year old, while I helpfully try pointing out that the messy, smeared magic marker scribbling all over it clearly says NOT VOID. I’m let through and we’re into the park.
And speaking of this newer side of Hersheypark, I must confess that I really don’t feel that the location of the Boardwalk was the best long-term strategic planning for Hersheypark. Actually it does fit in pretty well by making use of the Roller Soaker and Tidal Force as supplementary attractions in their fledgling water park, but ten years in the future I wouldn’t be surprised to find that because of it’s placement smack dab in the middle of Midway America they’re going to be limited on expansion room for both the dry park and the water park. But I suppose it works well for the time being, and the water attractions were certainly well-populated on this sunny June day, which is also where we eventually found ourselves, waiting for a chance to cool down on the Roller Soaker. Having been on the Flying Super Saturator at Carowinds earlier that year I should like to point out that the ideal place to sit on these suspended water coasters is facing backwards, especially if you’re still wearing street clothes. In the front every single hose, fountain and waterfall will be aimed directly into your lap, and at some velocity to make sure it soaks all the way through. Backwards you at least have the front to deflect everything that’s coming at you and the hoses will have to ‘chase’ rather than ‘meet’ so thing don’t get much wetter than a particularly sloshy log flume, just make sure you don’t have anything on your feet you don’t want to remain squishy for the rest of the day (shoes, socks…). Plus there’s the added thrill of going backwards and not knowing How about we do Lightning Racer next? Yeah, sure I like that idea. Some people dismiss this ride claiming it lacks any and all intensity, which I may partly agree with, but I’d prefer a different term: graceful. This ride along with Thunderhead I think represent the two opposite poles of what GCI does best with their wooden coasters: Thunderhead has it’s raw intensity and rapid pacing, while Lightning Racer has it’s beautifully drawn curves and original concept. Unlike other ‘dull’ rides with overdrawn or empty spots, there’s never a moment on Lightning Racer where you’re not doing something I did get a chance to try a few more Fahrenheit rides. First time was early in the day where I think we did the back seat again, the wait was on the order of some 40 minutes. Then later that afternoon, when my dad had gone back to the car to take a nap, I got on two more quick rides after it had just reopened from a break-down. Again, once in the back, and the other time in the middle row (I had asked for the front, but being a single rider I was left with no option but to be paired up). One thing I would like to add to my assessment of
Well, my opinion of Wildcat has basically improved by quite a bit. At once totally GCI and yet it’s still something quite different; with longer, underbanked turns it’s a very different style of pacing than anything you get with modern GCI’s, and the remaining roughness mixed in with the hard laterals and some other brutal moments (most notably a moment halfway though a long 180 degree turn buried underneath the superstructure where the track seems to ‘skip’ down a level producing a sudden jolt of air and oppositely angled laterals). There’s also an off-ride aesthetic beauty to this ride that I think has sadly been disappearing from GCI’s rides over time, especially looking at off-ride construction pics of a coaster like SFMM’s Terminator Salvation. At one point while I was waiting in line by myself for the front row of the Wildcat did a pair of VIP guests get to cut in front of me. Normally I dislike these kinds of services since the park is profiting over what is really my loss, but at least Hersheypark has figured out who is really paying the burden of these fast-pass VIP services and the ride attendant gave me two vouchers for a free small soft drink at any of the park’s concession stands. This was a nice treat because so far on this trip I had been drinking almost exclusively small complementary ice waters to save money, and upon indulging myself with a Sprite later that afternoon I realized that I should definitely keep that practice up. Jeremy’s advice to anyone planning to visit parks on a hot day: never hydrate yourself with carbonated beverages (which at most parks means anything they serve except for water). I literally went from feeling like I could take on anything regardless of the high heat, to feeling like I just wanted to be put in a medically induced coma in the span of about 10 minutes. Thankfully I recovered not long after getting another ice water some time after riding the Sidewinder (which, by the way, is one of the nicer Boomerangs I’ve been on; at least they’ve landscaped the surrounding area to a proper western theme rather than just leave it over a concrete pad) I saved my second voucher for when I could actually have a meal to go with it,
From here it was on to a quick stop at the relatively new interactive darkride Reese’s eXtreme Cup Challenge. A question has not been raised by one of my dear readers about whether the Reese’s Dark Ride is a disappointment, so I’ll pose that question myself here, as that was my main We tried for another ride on Fahrenheit, but as we arrived I found they were cycling an empty train. This could be good, could mean that there queue is currently empty and they’re just about to re-open. So we gather with the small group that has formed at the entrance, and after waiting several minutes with no more trains cycled it becomes clear we might be in for a bit of a wait so we decide to ditch it in favor of some more rides on the GCI pair. After a ride on the Wildcat together I try to convince my dad to Well, Fahrenheit was dead and the crowd completely cleared out after getting back from Midway America. The night was upon us and I was rather let down by Fahrenheit’s closure, as I would have really liked to have gotten another front row ride in. Six rides in total is decent enough, though, and I honestly couldn’t have asked for more after our trio of re-rides from the previous night. Plus, with Fahrenheit out of the picture, that means only one thing left to do to finish our final hour or so at the park: Storm Runner
If there’s one thing about Storm Runner I really don’t like, however, it’s the total lack of pretensions in the station. Painted the flattest white with red trim imaginable and lacking in all other sorts of ambiance Now, about that ride itself…
Take the top hat. A much better element than the launch, with my favorite moment actually being a slight pause at the top where I realize how perilous my situation is positioned on a tight apex between two vertical sections of track with absolutely no controlling devices besides gravity, hell not even any supports holding up this track. When I’m normally on a coaster this extreme my perception of reality seems to take place in some sort of alternative hyper-reality in which self-consciousness and awareness become grossly distorted (the only way the brain can cope, I suppose), it is this brief moment at the top of top hat where everything slows down enough that I am suddenly confronted with perfect awareness of my own existence, and the realization of what is immediately to come is incredible.
Now it’s time for moment #3, another pull straight up, pause, straight down progression. Only the pacing changes into something other-worldly here. From the steep rise into the barrel roll is a sharp pull of airtime, possibly the strongest experienced so far. But before you can sit down you’ve already rolled upside-down into the barrel roll so you are still hanging out of your seat. Somehow the roll between the barrel roll and snake dive is done with enough rotational flip to sustain that airtime as the train then rolls right-side up and then back upside-down a second time for even more airtime. After this highlight the ride finishes things off with this time the most nimble pacing on the ride so far – an incredibly quick tip to the right-hand side before naturally skirting leftward for a final hill over the trees with an odd little right curvature immediately before entering the brakes. Crowds were so light that evening that we even had the honor of taking the very last ride of the evening, as the only people on the entire train. I had been hoping, since they had been launching with nearly full trains just prior to our last ride, that our launch would have been exceptionally powerful relative to the lighter weight of the train, although that didn’t end up happening. Regardless, here’s the photo I purchased from the occasion. Storm Runner I was ready to dismiss as being nothing more than a showcase of a few neat elements that have nothing to do with each other, plugged back to back in an all-too short ride time that hardly qualifies it as a truly complete coaster, let alone a great one. What I got was a coherent ride progression with intensity that I had been looking for in Fahrenheit (but didn’t quite get there). Before going on this trip I made a wager with myself that Fahrenheit would ultimately occupy the #5 spot on my steel coaster list when I got back (I had been hoping for to knock Millennium Force out of my top 5; with Magnum, Maverick and Raptor also in my top 5 I’ve been terrified I’d appear a CP fanboy, yet my next choices after MF couldn’t quite compete). While that unfortunately didn’t quite happen with Fahrenheit, Storm Runner managed to impress me enough, especially upon reflection of those final night rides, to move up into my top five steel overall. Next: Knoebels Amusement ResortPrevious: Hersheypark (pt. 1) |
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